
about
Craig Hubbard has been developing games professionally since 1996, working as a director, game designer, level designer, writer, audio designer, and UX designer.
He has expertise in single player, cooperative, and competitive action titles, including live service.


Curriculum Vitae
Consultant
Self-Employed
2025-Present
Video game development support focused on direction and design for product strategy, gameplay, progression, narrative, level design, usability, live service, etc.
Game Director
Sharkmob
2019-2025
Involved in everything from project strategy to detailed feature design and balancing. Led Vampire The Masquerade: Bloodhunt after it transitioned from a premium title focused on melee combat to a free to play title focused on firearms. Was later assigned to Exoborne after it evolved from an open world survival/crafting title to an open world extraction shooter.
Narrative Director
Massive Entertainment
2016-2019
Involved in narrative and gameplay strategy and content ranging from campaign structure to specific storylines to mission and activity design on Tom Clancy’s The Division 2.
Cofounder
Blackpowder Games
2012-2016
Handled all creative direction, game design, writing, and most level design for Betrayer, a semi-open world horror-themed FPS as well as an unreleased VR project.
Principal Game Designer
Monolith Productions
1996-2012
Directed, designed, and handled gameplay and narrative implementation for numerous titles including No One Lives Forever, FEAR, Gotham City Impostors, and Shogo: Mobile Armor Division. Also helped ship titles developed by other teams at the studio, including Aliens vs. Predator 2, Condemned, and FEAR 2.
Major Titles
Exoborne (release date TBD)
Vampire the Masquerade: Bloodhunt (2022)
Tom Clancy’s The Division 2 (2019)
Betrayer (2014)
Gotham City Impostors (2012)
F.E.A.R. 2 (2009)
F.E.A.R. Combat (2006)
F.E.A.R. (2005)
No One Lives Forever 2: A Spy in H.A.R.M.’s Way (2002)
Aliens vs. Predator 2 (2001)
No One Lives Forever (2000)
Shogo: Mobile Armor Division (1998)
Blood (1997)
Skills
Long history of creative direction, game direction, and narrative direction
Leadership roles on a wide range of team sizes
Product strategy and scoping
Gameplay, progression, and live service design
Gameplay implementation and balancing
Extensive experience with visual scripting and proprietary scripting languages as well as some C# programming aptitude
Narrative design and writing, including cutscenes, campaign structure, dialogue, mission design, and lore
Linear and open world level design for single player and multiplayer titles
Experience with Unreal 3/4/5, Unity, and various proprietary engines
Proponent of UR and telemetry as a basis for decision validation
Sound design and implementation and music composition
Voice and motion capture direction
Cutscene design, implementation and editing
Professional writing and editing

Contact
craighubbard.main@gmail.com
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